How to Progress in ‘Star Wars Battlefront 2’

by Christopher Lee
Delta Digital News Service

JONESBORO – “Star Wars Battlefront 2’s” new progression system breathes new life into the multiplayer experience for new and returning players.

Designed to help new players, this comprehensive guide breaks down how the progression system works and offers a few effective play style choices to get players started.

Progression

Let us start with the basics: how players progress through the game.

At launch, player progression came from three parts: player level, a class’ card level and items called “supply crates.”

Supply crates offered random in-game items including emotes, victory poses, star cards and crafting parts. Only the last two proved to be important for player progression.

This style of progression proved confusing and dissatisfying with upgrades being given out at random or through hours of grinding to earn enough crafting parts.

After backlash from fans DICE changed the progression system to focus on linear progression. Now upgrades must be earned them the old fashion way, through gameplay. This brings us to star cards, or upgrades equipped to soldier classes, vehicles and heroes.

Star cards offer players the ability to customize their classes to fit their specific play style. Whether running and gunning through enemies or taking a more passive, long-range approach.

An example of how players upgrade star cards. Note the increased values from upgrading. Photo by Christopher Lee

Upgrading star cards provide better stats including reduced ability cooldown timers and new abilities or resistances.

With the changes to the progression systems, acquiring and upgrading star cards proves to be easier than ever. Now players earn experience points which level up both their account and the individual classes, vehicles and heroes.

Level up a class or hero gains a skill point. Players use skill points to unlock and level up star cards.

Unlocking and upgrading star cards also require a certain account level. This prevents individuals from acquiring powerful star cards at lower levels. However, players gain plenty of experience playing the game earning credits.

Along with gathering star cards, players acquire iconic “Star Wars” weaponry.

Weapons tie into to class progression. Earning them comes from getting kills in a specific class. Getting kills with specific weapons also unlocks attachments for them.

DICE designed the class progression is straightforward. Any needed supplies can be earned through gameplay. Players will find their progress in the “Career” tab on the main menu.

Star Cards and Weaponry

The play styles mentioned in this section offer interesting or strong options for new players, but I encourage new players to experiment with different star cards as they become familiar with the game.

First, let us start with the most straightforward class: assault.

I have two loadouts for assault. I call them “ol’ run-and-gun” and “the mid-range monster.”

“Ol’ run-and-gun” packs the CR-2 as its primary weapon. With its high rate of fire and devastatingly quick time-to-kill, this weapon will win any close-up fight.

For star cards, I went with “Recharge Vanguard” for extra close range damage. This card brings abilities back after the player gets a kill, which goes well with the other two cards.

The last two cards, “Resourceful” and “Toughen Up,” proved to be useful. “Resourceful” brings a player’s abilities up more often, and “Toughen Up” heals damage suffered by the player. I suggest unlocking “Resourceful” for every class. These cards do the most damage at close range. To deal damage at long range, I suggest my next loadout, “the mid-range monster.”

With the right weaponry, assault deals with mid-range opponents surprisingly well – the A-280 fills this niche. With a three-round burst fire mode and balanced weapons stats, it packs quite a punch close-up or far away. For cards, I suggest “Survivalist,” “Bounty Hunter” and “Resourceful.”:

  • “Survivalist” reduces the time required before a player’s class heals from damage taken. This means a player can get back to fighting faster after getting shot, blown up or burned.
  • With “Bounty Hunter” equipped, more “battle points” can be earned. With battle points, powerful reinforcements can be purchased during a multiplayer match to help in team play. If a player wishes to play as a powerful Jedi or Sith, battle points will be needed.

This loadout focuses more on team-play, making it more passive but just as lethal. I suggest this loadout on large, open maps with multiple objectives.

Next up: heavy, big guns and dealing plenty of damage.

Heavy offers two styles of weapons: high rate-of-fire with low damage and low rate-of-fire with high damage. In my time playing, I found all of the heavy guns to be rather consistent. I suggest using the most comfortable gun. For cards I suggest these:

Star cards for the “heavy tank” loadout. Player preference determines the best weapon. Photo by Christopher Lee

Introducing the “heavy tank” loadout. With all the provided resistance, a player will never be blown up. I designed this loadout to solve the heavy class’s biggest weakness: getting blown up.

The heavy possesses an ability called the sentry gun, a mini-gun that does huge amounts of damage, but it makes the heavy move slowly. Because of the slow-moving play style, enemies will throw grenades. Players will need to take a few explosions to do the job, and this loadout helps with that.

“Supercharged Sentry” proves to be the bread, butter and whole kitchen; doing ridiculous damage and healing while in use. The sentry ability offers another fun feature by reducing damage from explosions. Combine this with “Bodyguard,” which does the same thing, and a player can basically “tank” a rocket at their feet.

“Survivalist” provides healing from damage quickly. I recommend this loadout for attacking or aggressive roaming. My next loadout (for defense) proved to be just as fun.

Big guns and bigger explosive guns define this play style, and it will have players yelling “fire in the hole!”

The “artillery inbound” heavy basically works around explosions and nothing else. It consists of a grenade launcher, the “Barrage” star card for general explosion needs, and an explosive sentry for when an area needs to be locked down.

Beware using the explosive sentry offensively, as it cannot move while in use and it fires slowly.

Instead of using small, rapid-fire explosive shots like the supercharged sentry, the explosive sentry sends out massive, highly-explosive rounds capable of killing an enemy with one shot. It works for locking down a hallway or small room for several seconds.

The last star card remains optional. I like “Resourceful” because it gives the sentry back faster.

Sometimes in “Star Wars Battlefront 2,” players need to lead by example and be the guiding light for teams. I have two officer loadouts just for that.

Nothing can get a player to the top of a scoreboard like an officer.

Example of officer’s ability to score big. Photo by Christopher Lee

Like the heavy, I have a hard time justifying one officer weapon over the others. Use them all and figure out which one works. But, I offer some fun cards.

I offer two powerful play styles. One leads the team from the background and the other leads by example from the front lines.

Always use “Resourceful.” Officers need their abilities at all times to defend themselves and their squads. The other two cards differ depending on the situation and play style.

For those interested in helping their team more than helping themselves, I suggest the “guiding light” loadout.

Besides “Resourceful,” players equip star cards revolving around passively supporting their team before using their improved battle command to make a push into enemy lines. The improved battle command gives a team shields and damage mitigation for a short duration, which proves to be crucial for taking objectives.

“Officer’s Presence,” allows allies to heal faster from their injuries, similar to the “Survivalist” star card. This loadout makes one a team player and gets higher scores.

On more close-quarters maps I suggest players “lead by example” with this loadout: “Resourceful,” “Bounty Hunter” and “Disruption.”

As discussed previously, “Bounty Hunter” gains more battle points, and “Resourceful” lowers cool down. “Disruption” makes a fun twist by momentarily preventing all enemies from firing their weapons. This extremely powerful ability can save lives when one “lead by example.”

Last, the specialist class offers sniper gameplay and comes with one loadout useful for every job.

The specialist possesses the lowest health of all the classes. Because of this, survival must be placed at top priority to successfully help the team.

Start with the “Survivalist” card. The specialist’s low health means they will heal the fastest with this card. It proved to be useful when dueling other snipers on the battlefield.

Next, the “Marksmen” star card restores a small amount of ammo after killing an enemy with a headshot.

The “Personal Shield” allows survival from almost any bad situation. It provides shields to absorb a large amount of damage, allowing players to scout ahead or retreat without dying instantly. It also helps when peaking over ridges to look for enemy snipers.

These loadouts should help any newer player start their games off on a strong foot. Best of luck to everyone in all their multiplayer endeavors, and may the force be with you.

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