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Buy or Bye? ‘Star Wars Battlefront 2’

by Christopher Lee
Delta Digital News Service

JONESBORO – DICE and Electronic Arts recently updated its newest entry in the fan-favorite “Star Wars” franchise.

“Star Wars Battlefront 2” marks a rather controversial entry in the long-running first and third-person shooter franchise. Players fight in single-player and multiplayer, whether on the ground or in space in some of the best battles from the “Star Wars” films.

With an underwhelming predecessor and negative press connected to it, the game started off shaky. Over the months leading up to the game’s release, critics and fans alike flamed the game for the potential “pay to win” elements found in the game during the open multiplayer beta back in October.

The game went through many changes since then, with the game developers addressing many of the problems. This comprehensive review of the single-player and multiplayer campaigns determines whether the game lives up to its ancestors.

Single-Player Campaign

The “Battlefront” franchise provides an interesting history with single-player campaigns. The first “Star Wars Battlefront” in 2004 did not have a cohesive campaign.

The sequel, 2005’s “Star Wars Battlefront 2,” offered a great, dedicated campaign following the exploits of a clone trooper in various battles from the films.

The single-player campaign for 2017’s “Star Wars Battlefront 2” bears similarity to the 2005 “Star Wars Battlefront 2.” Players control a soldier taking part in important battles between “Star Wars Episode VI: Return of the Jedi” and “Star Wars Episode VII: The Force Awakens.”

The story revolves around Iden Versio, an Imperial special forces commander, as she leads her unit, the “Inferno Squad.” The campaign follows her exploits after the destruction of the second Death Star, during the Emperor’s mysterious “Operation Cinder.”

The “Star Wars Battlefront” of 2015 lacked a single-player campaign, earning points in the sequel’s favor. The campaign pleasantly surprised me with high quality, but some flaws stuck out.

The Good

The creators designed one of the most beautiful games I ever played. From the characters to the environment, everything looks amazing and creates the feeling of actually being in a “Star Wars” film. The visuals, combined with the excellent sound design, create a truly immersive experience.

Luke Skywalker leaps into combat on a mysterious Imperial outpost. Photo by Christopher Lee

 

Along with Iden, players have the opportunity to play as and alongside famous “Star Wars” characters.

To avoid spoilers, this review will not go into much detail about the campaign’s story, instead focusing on the impressive campaign features.

As players travel through the campaign, they will see moments pulled straight from the “Star Wars” universe, both from films and other media like Marvel’s “Star Wars: Shattered Empire” comic series. These moments come to life from the perspective of Iden as she fights her way through memorable battles.

This brings me to one of the most impressive visual elements: character designs.

Many of the characters in this game look just like their real-world actors and actresses. Iden, portrayed by Janina Gavankar, provides one of the best examples. The motion-capture work and facial animations made her performance come to life.

Overall, the solid performances and great character chemistry round out the single-player.  Misty Lee, one of my favorites, does a wonderful job filling in for the late Carrie Fisher as Princess Leia.

Great story and characters, however, do not make a game. Gameplay remains the most important part of a game, and “Star Wars Battlefront 2” does not disappoint.

A small number of Iden’s many abilities. Photo by Christopher Lee

Iden utilizes several abilities available to her as she fights her way through the smooth and fast-paced combat.

DICE uses the single-player as an opportunity to introduce players to all the sides of combat they will face in the multiplayer game option.

The single-player section involves ground and space combat connected with vehicle sections and action. All this comes together to make the gameplay both fun and cinematic.

Very few game developers can make the gameplay feel like a movie like DICE can. Players really feel the seamless gameplay as they sprint, shoot and roll to victory.

I enjoyed the single-player campaign more than I thought I would. From the characters to the settings, it all came together to form a well-structured narrative. Unfortunately, the campaign possesses noticeable, unavoidable faults.

The Bad

Almost every bad thing about the campaign comes from its length. While I enjoyed every moment of the campaign, I must mention its disappointing length.

Clocking in anywhere from four-to-six hours (depending on the difficulty setting), the campaign comes across as too short. This short length brings one of the biggest problems of the campaign to the forefront: the pacing.

This game goes way too fast. The game seems to move at breakneck speed from one location to another, and this only hurts the story overall.

Important decisions, clashing loyalties and huge game-changing events seem to fly by. Spending more time developing the characters and their motivations would have been better.

Single-player Conclusion

DICE did a fantastic job with the campaign. Even with a short length and overly-fast pace, The story’s pros outweigh the cons. The way DICE integrated Iden’s story into the established “Star Wars” canon makes it a “Star Wars” experience.

The following video showcases “Star Wars Battlefront 2” at its finest. Watch Iden fend off the rebel attack on Fondor Station.

Multiplayer

The Good

Most of the good about the multiplayer gameplay comes across as “second verse same as the first.” The fluid, fast-paced combat shines in the multiplayer, rewarding skilled players without punishing newer players.

The multiplayer shines in the maps and the game modes, an area where its 2015 predecessor failed. It appears DICE listened to the complaints.

The game came out with 11 maps and five game modes. DICE planned to add more maps later through free downloadable content and updates – a major step forward after the rather disappointing 2015 release.

The addition of free content proved to be a step in the right direction, but it resulted in one the worst criticisms towards the multiplayer.

Overall, I found myself being fully immersed in the beautiful maps as I fought in some of the most iconic locations in the films. The maps and modes vary in terms of gameplay and should keep a player invested for many hours.

This review quickly lists and describes the different game modes. It also includes gameplay for the two largest game modes: galactic assault and starfighter assault.

  • Galactic Assault

The bread and butter of “Star Wars Battlefront 2,” — galactic assault — offers large-scale 40-player combat. The player fights across well-known battlefields piloting different vehicles and fighting as iconic heroes or villains. Focusing on multiple-objective gameplay, this game mode allows players to truly utilize all the game offers.

See an example of galactic assault gameplay. Watch the defense and attacking phase of the planet Jakku from “Star Wars Episode VII: The Force Awakens.”

  • Starfighter Assault

Similar to galactic assault, players accomplish multiple objectives while piloting powerful and iconic vehicles like X-Wings and TIE Fighters.

Watch the video below to see just what Starfighter Assault offers.

  • Heroes vs. Villains

Finally, players can find out who would win in a fight between Yoda and Darth Vader. The game mode proved to be pretty self-explanatory.

  • Hero Showdown

A small-scale take on the established heroes-versus-villains format. Find a friend and fight the forces of good or evil in two-vs-two combat. P.S. Don’t split up.

  • Strike

This mode boils down to a smaller-scale galactic assault match. Its fast-paced combat usually revolves around capturing an objective and getting it to a location for extraction.

  • Blast

Standard team deathmatch: score 100 eliminations before the enemy team to win.

  • Ewok Hunt

They may be fuzzy but they prove to be ruthless. Join a group of stormtroopers as they try and survive, or hunt them down as one of the cute little murderers. This mode will only be available for a limited time.The multiple maps and game modes come together to form a fun, exciting experience. This may be the most fun I experienced with a shooter in some time. But, even the best experiences have flaws.

The Bad

One of the biggest problems with the game tends to be balancing. While the game designers mostly balanced the weapons and vehicles, the maps provided the main problem.

More than a few maps seem to lean heavily to one side or the other. Winning on these maps can feel far more difficult than needed. Of course, this can vary greatly depending on the map, enemy team skill level and team composition.

Consistent updates alleviate annoying balancing problems, but “Star Wars Battlefront 2” lacked in new content.

Updates to “Battlefront 2” felt slow with many content updates being separated by months of waiting. Long wait times are ok if the final product lives up to it, but updates tend to fall flat.

The first large-scale update coincided with the release of “Star Wars Episode VIII: The Last Jedi.” Since then the majority of the patches have focused on balancing heroes, rebuilding the progression system and quality of life changes. All necessary and appreciated, but content felt lacking since December. Though it appears the waiting might be over.

As of the writing of this review, the two most recent updates from April and May have included the addition of a new temporary game mode, Ewok Hunt, and a new content update to coincide with “Solo: A Star Wars Story.”

With the inclusion of new monetization options after the removal of loot boxes maybe updates like these will become the norm. That brings me to the most important part of the review.

The Ugly, or What Used to Be

The character progression system brings the biggest problem. This sentence meant something entirely different with the game’s original release. Now it summarizes many the problems “Battlefront 2” currently face.

Originally, players could equip upgrades to their favorite classes, vehicles and heroes to fit their favorite play style. These upgrades, called “star cards,” could offer anything from a few seconds off an ability timer to completely changing how the character plays. While still true today, game creators changed how players unlock these upgrades.

Example of the old progression system. Photo by Christopher Lee

 

 

The Controversy

Players unlocked star cards in one of two ways, but both ways relied on the same system.

Players earned three forms of in-game currency: credits, crystals and crafting parts. All of it revolved around the “supply crate” system.

Supply crates describe items earned in the game that gave players random in-game items. These items included emotes, victory poses, star cards and crafting parts. The last two being of most importance.

Players could earn star cards from supply crates. Each crate gave the player the possibility of earning any star card up to a certain rarity. The real problem came from how players acquire supply crates.

Players earned credits just by playing the game. Credits purchased supply crates, which carried star cards and crafting parts. Crafting parts could craft and upgrade star cards, and the best star cards could only be gained through crafting.

While confusing to newer players, it also came with another, bigger problem.

When the game first released Nov. 17, players could purchase supply crates using real-world money. This created backlash from the fans.

Fans called this a “pay-to-win” system, where players could spend real-world money for in-game advantages. DICE answered by removing the option to purchase “supply crates” with money.

“Star Wars Battlefront 2” made up only one part of a much larger controversy involving several different games. To considerably shorten this review, check out this article breaking down the history of the controversy.

After several months DICE changed the progression system entirely to focus more on linear progression. Now players earn experience points to level up their account and classes unlocking new star cards in the process.

As players level up classes they earn skill points which are spent leveling up star cards. This new system stream-lined the progression and rewarded players for playing their favorite classes.

This change brought new life into the game and turned the ugliest mechanic into the simplest.

Multiplayer Conclusion

Despite its flaws, this game provides one of the best shooters I have played in a while. The fun and immersive game play makes me feel like my skill matters during fights, as my many deaths playing as a sniper showed me.

Overall, the multiplayer left a positive impression. I think DICE fixed many of the games biggest problems and could easily fix the rest.

The legacy the unrewarding progression system left behind leaves me more emotionally conflicted than Luke Skywalker after Darth Vader said, “Luke, I am your father.” On the one hand, DICE and EA acknowledged their mistakes and took action to change them, but on the other hand, they tried implementing a clear pay-to-win system in the first place.

Newer players should enjoy the multiplayer just fine, but I wonder how many of the original playerbase like myself left because of how bad it used to be.

Final Thoughts

My time with “Star Wars Battlefront 2” proved to be pleasant and immersive. Short-but-fun single-player combined with fast-paced multiplayer creates a delightful experience.

The game shows several good ideas, but, even with the potential of the progression system, things still need some ironing out.

With the recent changes to the game and the new reduced price, I don’t see any reason to not pick it up.

Even with all of its problems, I still consider it to be one of the best “Star Wars” games I’ve ever played. I just hope DICE and Electronic Arts learned from its mistakes.

Overall score: 7/10

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How to Progress in ‘Star Wars Battlefront 2’

by Christopher Lee
Delta Digital News Service

JONESBORO – “Star Wars Battlefront 2’s” new progression system breathes new life into the multiplayer experience for new and returning players.

Designed to help new players, this comprehensive guide breaks down how the progression system works and offers a few effective play style choices to get players started.

Progression

Let us start with the basics: how players progress through the game.

At launch, player progression came from three parts: player level, a class’ card level and items called “supply crates.”

Supply crates offered random in-game items including emotes, victory poses, star cards and crafting parts. Only the last two proved to be important for player progression.

This style of progression proved confusing and dissatisfying with upgrades being given out at random or through hours of grinding to earn enough crafting parts.

After backlash from fans DICE changed the progression system to focus on linear progression. Now upgrades must be earned them the old fashion way, through gameplay. This brings us to star cards, or upgrades equipped to soldier classes, vehicles and heroes.

Star cards offer players the ability to customize their classes to fit their specific play style. Whether running and gunning through enemies or taking a more passive, long-range approach.

An example of how players upgrade star cards. Note the increased values from upgrading. Photo by Christopher Lee

Upgrading star cards provide better stats including reduced ability cooldown timers and new abilities or resistances.

With the changes to the progression systems, acquiring and upgrading star cards proves to be easier than ever. Now players earn experience points which level up both their account and the individual classes, vehicles and heroes.

Level up a class or hero gains a skill point. Players use skill points to unlock and level up star cards.

Unlocking and upgrading star cards also require a certain account level. This prevents individuals from acquiring powerful star cards at lower levels. However, players gain plenty of experience playing the game earning credits.

Along with gathering star cards, players acquire iconic “Star Wars” weaponry.

Weapons tie into to class progression. Earning them comes from getting kills in a specific class. Getting kills with specific weapons also unlocks attachments for them.

DICE designed the class progression is straightforward. Any needed supplies can be earned through gameplay. Players will find their progress in the “Career” tab on the main menu.

Star Cards and Weaponry

The play styles mentioned in this section offer interesting or strong options for new players, but I encourage new players to experiment with different star cards as they become familiar with the game.

First, let us start with the most straightforward class: assault.

I have two loadouts for assault. I call them “ol’ run-and-gun” and “the mid-range monster.”

“Ol’ run-and-gun” packs the CR-2 as its primary weapon. With its high rate of fire and devastatingly quick time-to-kill, this weapon will win any close-up fight.

For star cards, I went with “Recharge Vanguard” for extra close range damage. This card brings abilities back after the player gets a kill, which goes well with the other two cards.

The last two cards, “Resourceful” and “Toughen Up,” proved to be useful. “Resourceful” brings a player’s abilities up more often, and “Toughen Up” heals damage suffered by the player. I suggest unlocking “Resourceful” for every class. These cards do the most damage at close range. To deal damage at long range, I suggest my next loadout, “the mid-range monster.”

With the right weaponry, assault deals with mid-range opponents surprisingly well – the A-280 fills this niche. With a three-round burst fire mode and balanced weapons stats, it packs quite a punch close-up or far away. For cards, I suggest “Survivalist,” “Bounty Hunter” and “Resourceful.”:

  • “Survivalist” reduces the time required before a player’s class heals from damage taken. This means a player can get back to fighting faster after getting shot, blown up or burned.
  • With “Bounty Hunter” equipped, more “battle points” can be earned. With battle points, powerful reinforcements can be purchased during a multiplayer match to help in team play. If a player wishes to play as a powerful Jedi or Sith, battle points will be needed.

This loadout focuses more on team-play, making it more passive but just as lethal. I suggest this loadout on large, open maps with multiple objectives.

Next up: heavy, big guns and dealing plenty of damage.

Heavy offers two styles of weapons: high rate-of-fire with low damage and low rate-of-fire with high damage. In my time playing, I found all of the heavy guns to be rather consistent. I suggest using the most comfortable gun. For cards I suggest these:

Star cards for the “heavy tank” loadout. Player preference determines the best weapon. Photo by Christopher Lee

Introducing the “heavy tank” loadout. With all the provided resistance, a player will never be blown up. I designed this loadout to solve the heavy class’s biggest weakness: getting blown up.

The heavy possesses an ability called the sentry gun, a mini-gun that does huge amounts of damage, but it makes the heavy move slowly. Because of the slow-moving play style, enemies will throw grenades. Players will need to take a few explosions to do the job, and this loadout helps with that.

“Supercharged Sentry” proves to be the bread, butter and whole kitchen; doing ridiculous damage and healing while in use. The sentry ability offers another fun feature by reducing damage from explosions. Combine this with “Bodyguard,” which does the same thing, and a player can basically “tank” a rocket at their feet.

“Survivalist” provides healing from damage quickly. I recommend this loadout for attacking or aggressive roaming. My next loadout (for defense) proved to be just as fun.

Big guns and bigger explosive guns define this play style, and it will have players yelling “fire in the hole!”

The “artillery inbound” heavy basically works around explosions and nothing else. It consists of a grenade launcher, the “Barrage” star card for general explosion needs, and an explosive sentry for when an area needs to be locked down.

Beware using the explosive sentry offensively, as it cannot move while in use and it fires slowly.

Instead of using small, rapid-fire explosive shots like the supercharged sentry, the explosive sentry sends out massive, highly-explosive rounds capable of killing an enemy with one shot. It works for locking down a hallway or small room for several seconds.

The last star card remains optional. I like “Resourceful” because it gives the sentry back faster.

Sometimes in “Star Wars Battlefront 2,” players need to lead by example and be the guiding light for teams. I have two officer loadouts just for that.

Nothing can get a player to the top of a scoreboard like an officer.

Example of officer’s ability to score big. Photo by Christopher Lee

Like the heavy, I have a hard time justifying one officer weapon over the others. Use them all and figure out which one works. But, I offer some fun cards.

I offer two powerful play styles. One leads the team from the background and the other leads by example from the front lines.

Always use “Resourceful.” Officers need their abilities at all times to defend themselves and their squads. The other two cards differ depending on the situation and play style.

For those interested in helping their team more than helping themselves, I suggest the “guiding light” loadout.

Besides “Resourceful,” players equip star cards revolving around passively supporting their team before using their improved battle command to make a push into enemy lines. The improved battle command gives a team shields and damage mitigation for a short duration, which proves to be crucial for taking objectives.

“Officer’s Presence,” allows allies to heal faster from their injuries, similar to the “Survivalist” star card. This loadout makes one a team player and gets higher scores.

On more close-quarters maps I suggest players “lead by example” with this loadout: “Resourceful,” “Bounty Hunter” and “Disruption.”

As discussed previously, “Bounty Hunter” gains more battle points, and “Resourceful” lowers cool down. “Disruption” makes a fun twist by momentarily preventing all enemies from firing their weapons. This extremely powerful ability can save lives when one “lead by example.”

Last, the specialist class offers sniper gameplay and comes with one loadout useful for every job.

The specialist possesses the lowest health of all the classes. Because of this, survival must be placed at top priority to successfully help the team.

Start with the “Survivalist” card. The specialist’s low health means they will heal the fastest with this card. It proved to be useful when dueling other snipers on the battlefield.

Next, the “Marksmen” star card restores a small amount of ammo after killing an enemy with a headshot.

The “Personal Shield” allows survival from almost any bad situation. It provides shields to absorb a large amount of damage, allowing players to scout ahead or retreat without dying instantly. It also helps when peaking over ridges to look for enemy snipers.

These loadouts should help any newer player start their games off on a strong foot. Best of luck to everyone in all their multiplayer endeavors, and may the force be with you.